Official Mechanic Twist

UNO Teams!

Play in pairs — you and your partner both have to empty your hands to win.

Players
4-8
Age Rating
7+
Deck Size
112 cards
Released
2024

The Story

UNO Teams!, released by Mattel in 2024, splits the table into partnerships of two seated across from each other. Both members of a team must empty their hands for the team to win a round — when one partner goes out first, they take half of their partner's remaining hand (rounded down) and keep playing. New Wild Team Play and Wild Team Draw Four cards, plus number cards carrying a "pass" symbol that trigger a card exchange between partners, add coordination on top of the standard color/number/symbol matching. Teammates may talk freely but can never hint at their hand or influence a Wild card's color choice.

Rule Twists vs. Classic UNO

Everything below is an official printed rule unless flagged otherwise.

Team Victory Condition

Players pair into teams of two seated across from one another; a team only wins once BOTH partners have emptied their hands.

Going Out Early

If one partner plays their last card before the other, they take half of their partner's remaining hand (rounded down) and keep playing until both are empty.

Passing Symbol

Certain number cards carry a passing symbol; playing one requires that player and their teammate to each pass one card to the other.

Communication Limits

Teammates may talk during play but may never hint at the cards in their hand, and may not influence which color a partner chooses on a Wild card.

Special Cards & Action Rules

Tap a card to reveal its exact ruling.

Wild Team Play colorless · 8 in deck

Choose a color, then play skips directly to your teammate. If your teammate cannot play, you must draw two cards.

Wild Team Draw Four colorless · 4 in deck

The next player draws two cards and is skipped, and that player's partner also draws two cards. The player who played it names the next color.

Mechanics