UNO Flip!
Every card has a light side and a dark side — one Flip card changes the whole game.
The Story
Rule Twists vs. Classic UNO
Everything below is an official printed rule unless flagged otherwise.
Light Side / Dark Side
The deck, both players' hands, and both piles are always oriented to the same side. The Light Side uses the familiar red/yellow/green/blue palette and milder action cards; the Dark Side uses pink/orange/teal/purple and harsher penalties for the same card positions.
The Flip card
Playing a Flip card immediately turns every card in play — the draw pile, the discard pile, and every player's hand — over to the opposite side. The Flip card itself is identical on both faces, so play continues without a gap.
Widely used — not an official rule
Stacking Draw cards
CommunitySome player groups stack Draw One on Draw One or Draw Five on Draw Five to pass on a growing penalty. Mattel's official Flip instructions do not include stacking.
Special Cards & Action Rules
Tap a card to reveal its exact ruling.
Flip one per color, both sides · 8 in deck
Flips the entire game — draw pile, discard pile, and all hands — from Light Side to Dark Side or vice versa. Only playable on a matching color or another Flip card.
Draw One (Light Side) one per color · 8 in deck
Next player draws 1 card and loses their turn. Light Side only — becomes Draw Five on the Dark Side of the same physical card.
Skip (Light Side) / Skip Everyone (Dark Side) one per color · 8 in deck
Light Side: next player loses their turn. Dark Side: every other player loses their turn and the card's player goes again immediately.
Reverse one per color, both sides · 8 in deck
Reverses turn order. Identical effect on both the Light and Dark Side.
Wild colorless, both sides · 4 in deck
Playable on any card; the player names the next color.
Wild Draw Two (Light Side) colorless · 4 in deck
Only playable if the current player has no card matching the top card's color. Next player draws 2 and loses their turn, or may challenge; an illegal play means the player who played it draws 2 instead.
Wild Draw Color (Dark Side) colorless · 4 in deck
The Dark Side face of the Wild Draw Two card. The player names a color; the next player must draw cards one at a time, revealing each, until they draw a card of that color.
Draw Five (Dark Side) one per color · 8 in deck
The Dark Side face of the Draw One card. Next player draws 5 cards and loses their turn.